If you're here you are probably looking for Stephen Paras the UX Designer. In that case, you're in the right place. I'm of the personal belief that there is a user experience to be found in absolutely everything we do. UX Design is the friend that takes the "cognitive" load off your shoulders. I specialize in the user experiences that connect people to media. This experience should be meaningful, effortless, and efficient.
Twonky Beam is a mobile app that connects users to their home media and allows them to watch that media anywhere in their home network.
More about this projectTwonky SmartPlay is a Smart TV application that gave users access to video services like YouTube and to their home media.
More about this projectThis web application allowed users to collect, curate, and play their online video collections from multiple services.
More about this projectHere are a few other works of note. My involvement in these projects range from complete involvement in the development life cycle, creating adaptations of existing products, and also some course work that explored platforms I don't often work with. Through these projects, I have been able to work with product teams from NTT DoCoMo, AT&T, and Verizon.
This project was a visual exploration of combining existing features from across several Twonky products for use primarily on televisions and tablets.
Created layouts and graphics for the product pages for the Twonky Suite of applications.
Twonky Server is a desktop application that allows any DLNA-connected device to access the multimedia on your home PC.
myTwonky.com (Twonky Portal) allowed users to access all their videos from across several video services. From the Portal, the user play their internet videos on their connected televisions and other devices.
My work in AT&T music included developing a 5-Way port of the touch app, maintaining wireframes, supporting the development team, and creating solutions for new edge use cases.
I joined the team that worked on Verizon V Cast to help port the current application to Java-enabled phones. The work included editing wireframes, creating assets, and also help the team resolve and debug UI-related issues.
A user-centered UI analysis of a fast food ordering kiosk. Topics included UI and user interactions, work flow and visual cues.
A user-centered UI redesign performed on the university e-mail system.
A user-centered UI analysis of competing software. Explored the implications of UI simplicity.
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